Tuesday, April 10, 2012

Overlooked Aspects In The Pokemon Game

To start things off, I'll go with attacks first. And as a gentle reminder, I have to say these are only some, if I were to list them all, my post will never be done. (=.=) Also, I am in the middle of my pokemon chain so my next five posts will be about pokemon, this being the 3rd!!!


Overlooked Attacks~
Screen Moves like Light Screen, Reflect, Safeguard, etc...


What you know: You know when you read Light Screen's description it tells you it 'slightly' increases you party's special defense...


What it actually means: Light Screen's actual effect actually HALVES all damage done by Special Attacks... and Reflect does the same except with Physical Attacks!


How It Can Be Useful: Imagine you have a pokemon weak in defense, well, just by investing a few turns setting these up, you kinda ensure that pokemon can last at least a turn longer. To make things clearer, its like taking the "Super" from "Super Effective" and making the damage it deals normal damage.


Tailwind


What you know: It ups the speed of your party...


What it actually means: It ups the speed of your entire party BY ONE STAGE...


How It Can Be Useful: You have a party of pokemon with average speed, the kind that's not really fast but could use a little more push to go first, after all in pokemon, the rule is quite simply with most battles, strike first, strike hard... with Tailwind's speed boost, like you whole party has the Swift Swim ability and Tailwind just brought in the rain!


Trick Room


What you know: It sets up this weird room that twists the dimensions and stuff...


What it actually means: IT CREATES THIS AWESOME ROOM THAT REVERSES THE ORDER AT WHICH POKEMON ATTACK BASED ON THEIR SPEED!!!


How It Can Be Useful: You have a party of ridiculously slow pokemon, like Tyranitar or Aggron... Now with this room up, Ninjask goes last and your Tyranitar goes first! The only backside to this skill is the user will always go last, that's the rule... Now, you might think I'm better off using Tailwind... Tailwind is only good with average speed types because it doubles your speed, it's kinda useless if you have no speed to begin with, double that is still nothing...


Stat Boosting And Reducing Skills


What you know: Lowers or raises by one stage... sometimes two or three...


What it actually means: Lowering the stat by one stage actually means lowering it by 25%, that means if you originally have 100 Attack, you now have 75 Attack. If you raise it by a stage, it means you raise it by 50% so if you have 100 Attack, you now have 150 Attack and so on...


How it can be useful: The reason most people look down on these attacks are that the only time you really see these attacks go off are in the early stages of the game where your pokemon's stats are low. For example, a Tepig only has 7 Attack to begin with... reduce that by 25% and you get about 5-6 Attack... THERE'S NOT MUCH DIFFERENCE!!! But in the later stages where a pokemon's stat can go over 200, 25% does sound like a big deal. Now imagine you rendering your opponent useless by using Cotton Spore on his ever fast Jolteon (Cotton Spore reduces Speed by two stages). Now Jolteon's whooping 300 speed goes down to a measly 150... not so fast now eh, Jolteon? So now imagine asking your Scyther with 150 Attack to use Swords Dance, his Attack now skyrockets to 300!!! Allowing you to simply one hit KO any pokemon!!!


Spikes, Toxic Spikes and Stealth Rock


What you know: You drop some tiny tiny spikesies and pokemon go ouchy when they go out to play...


What you don't know: These attacks can be stacked!!! Spikes will reduce the pokemon's Hit Points by 1/8 with a single use, 1/6 with a second stack and 1/4 with the final stack!!! Toxic Spikes inflict Normal Poisoning with one use but inflict Badly Poisoning with the second stack!!! Stealth Rock works a bit differently, instead of dealing more damage with each stack, it deals damage proportional to the pokemon it damages' weakness!!! Reducing 1/4 with 2X the damage and 1/2 with 4X the damage!!!


How it can be useful: Your opponent sends out his Vespiquen forgetting you have set up Stealth Rock the turn before. Now he can only cry when he sees his precious Vespiquen's Hit Points get cut in half because both its types are weak against rock...


Overlooked Status-Afflictions~
Burn


What happens: My pokemon is burned, hah!!! Only some damage over time, SO WHAT?


What actually happens: Your pokemon not only suffers from losing 1/8th of its Hit Points every turn but his attack is reduced to half of its original!!!


How it can be useful: You are under siege by Garchomp and Salamence, these two are known for their powerful physical blows, NO PROBLEM!!! BURN EM'!!! Their attacks should be less terrifying by then...


How I can inflict them: Most fire attacks have a chance of burning the opponent but to make sure, use Will O Wisp.


Paralysis


What happens: Ummm.... I'm paralyzed, SO WHAT?


What actually happens: Your pokemon suffers a chance of not being able to attack 25% of the time and not only that, IT'S SPEED IS REDUCED TO 25% OF THE ORIGINAL!!! WHYYYYY!!!


How it can be useful: Go back to the time when a ninjask always goes first and you always go second, your jealous pokemon paralyses it with Thunder Wave... Now, YOUR POKEMON IS LAUGHING IN ITS FACE CAUSE NOW IT GETS TO MOVE FIRST AND NINJASK HAS TO WAIT AND WATCH WHAT HAPPENS NEXT!!!


How I can inflict them: Most electric attacks will cause them but Thunder Wave will 100% paralyze the pokemon.


Sleep


What happens: CHICKEN!!! Just wait till my pokemon wakes UP!!!


What actually happens: Your pokemon has a chance of staying asleep for up to SEVEN turns!!!


How it can be useful: In most fights, you can handle your pokemon taking a few naps... But when turns become precious, its kind of nerve-wrecking to have to wait for your pokemon to wake up whilst being pummeled by your opposition... Sleep can be used to turn a two-on-two battle into a one-sided battle! It also forces a switch-out or an almost 100% chance to KO the opponent!


How I can inflict them: The best choice out there is Spore since it has a 100% chance of causing sleep, after that its Yawn but you'll have to wait for the next turn... Sleep Powder is a good alternative with 75% accuracy.


Infatuation


What happens: In LOVE?! B-I-G  D-E-A-L!!! 


What actually happens: Your pokemon has a 50% chance of not attacking each turn...


To make things worse: IT NEVER ENDS!!!


How it can be useful: Where do I start?


How I can inflict them: By learing Attract, or having them hit your pokemon with the ability Cute Charm. Luckily, any pokemon that can learn from TMs can learn Attract!


Confusion


What happens: Whatever, he'll attack the next turn, TOTALLY USELESS...


What actually happens: Your pokemon has a 50% chance of not attacking and instead gives you the pleasure of letting you see him hurt himself!


To make things worse: Confusion actually pits your pokemon's own Attack stat against its own Defense Stat! Now imagine confusing a Salamence, just sit back and enjoy the show! Now you know why Swagger is way more deadly than Confuse Ray (Swagger raises the pokemon's Attack stat by TWO STAGES!!!)


How it can be useful: Lets see... hmmm... I don't know... how bout like MAKING THEM 50% OF THE TIME USELESS AND ALSO GIVES YOU THE PLEASURE OF SEEING THE POKEMON BEAT THEMSELVES TO DEATH!!!


How I can inflict them: By using Supersonic, Swagger, Flatter and Confuse Ray. I recommend Confuse Ray (because it has 100% accuracy) and Swagger (because its way more deadly).


Since its already late, I shall continue later on... I don't want to stop but I have to (=.=)

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